Passage of the dungeon royal break. The world's most dangerous hiking trail Heida's Fire Tower

El Caminito del Rey is arguably the most dangerous hiking trail in the world. The second name of the trail is The King's little pathway. This trail runs along the El Chorro gorge in Spain, not far from Alora, a village near Malaga.

The Guadalhorce River runs through the El Chorro limestone canyon. This river was blocked by a dam in 1921, as a result of which three reservoirs were formed, which were overgrown with dense pine forests along the banks. Rivers, lakes, canyons, and trees have become a trademark of Makinodromo, and the area itself is known as one of the best mountaineering areas in Europe. Also, mountain biking and camping are very popular here.

El Caminito del Rey itself was founded in 1901 (1905 - the date of opening). It's a narrow, gut-bent, torturous path, only a meter wide! The path goes in the mountains along the pins driven into the stone.



It was built to allow local workers to go to the dam to maintain it, to deliver the necessary materials. The trail runs between two waterfalls Chorro and Gaitanejo (Chorro Falls, Gaitanejo Falls). Now, a century later, the mall is in serious decline. In many parts, it finally collapsed, leaving only metal beams and wires. There are no handrails along almost the entire road. There is a gap of 250-300 meters between man and the earth. Whatever you do, don't look down while walking this royal path!


By the way, the trail got its royal name due to the fact that in 1921 King Alfonso XIII personally walked along it, proceeding to the opening of the Conde del Guadalhorce dam.

Why did Alfonso walk on it and why it was built: the fact is that there is one dam downstream of the river, and two more - on the other side of the gorge. There are also huge reservoirs that water the entire valley below and provide water to nearby villages and towns. This water flows through the gorge through specially laid tunnels and pipes (at an altitude of 200 m above the ground - why so, I have not yet understood why it was necessary to drill the tunnels so high, instead of drilling them low). Well, the Caminito del Rey was built so that workers could get access to construction!

They drove stakes into the walls with hammers, hemp ropes were tied to these stakes, planks were hung on the ropes, and workers walked along it, building this path. At the moment the trail is a pitiful sight: dilapidated concrete with holes punched by falling stones; in some places there is no trail at all, but only "rails" remain. The railing on the outside has long since sunk into oblivion. Since 2000, the "official" access has been removed at the direction of the local authorities - it was very easy to climb on the trail and very easy to fall from there. As a result, 20 meters of the beginning of the trail was simply destroyed, and now the only way to Caminito Del Rey is to climb up the wall. And the only descent from the trail is down on the rope.


The most famous view is El Chorro, I think so. I don’t know about you, but it reminds me of Moria from The Lord of the Rings, or the Path of the Dead, where Aragorn went to get his army. Ominous! Rocks can crush with their greatness.

And here is the continuation of the railway. It is a huge fine to walk along the tracks and tunnels, if they are caught, it is a huge fine, plus, according to eyewitnesses, if the train catches you in the tunnel, you need to press very hard against the wall so that it does not hurt, there is absolutely no space. It's insanely dangerous, but we saw many (15 different people at different times) who walked through the tunnels. Why do they go: to get to the other side of the canyon, passing through the rock.

On the other side, after crossing the river, you can safely climb the Camino del Rey and walk towards the beginning. The photo shows where the path ends now, from there vertically down - 27 meters. In 2000, an incident occurred: three young people died in El Chorro, they climbed onto Caminito directly from the railway tracks (from where it began). If you are wondering how and why, I will write separately, this is not the point. But now every passer-by will not get in there, and the risk of dying due to one's own stupidity has significantly decreased.

In 2000, after the death of three climbers, the Royal Trail was closed. And now the trail is also officially closed - the structure is too ruined. Desperate tourists are constantly dying here. However, despite its closed nature, El Caminito is very popular. The Andalusian government is currently planning to restore the trail and open it as an official tourist route, for which it is planned to spend about 7 million euros.

The only way to climb the path without going through the tunnels is shown below: you need to traverse the wall, then climb vertically upward, and then all you have to do is climb onto a more or less horizontal surface.

Since 1920 - the moment of completion of construction - the trail was not used for its intended purpose and was slowly destroyed. at the moment, at this very hour, most of the concrete slabs and rails are loose or disassembled. Daredevils who dared to walk along narrow passages, as a reward for their determination, acquire quite opposing misunderstanding and recognition to admire the picturesque views of the canyon and the Guadalhorce River.

If, of course, they manage to avert their eyes from the carbine and the dilapidated steps. Those who wish to walk the dangerous path should hurry up: restoration work on its restoration takes its incredible start in 2011. The project, designed for three years, includes the organization of a safe tourist route along the Royal Trail, as well as, incidentally, the construction of attractions with colorful light shows and service points for those who like to travel.

However, in 2006 the Andalusian government developed a project to renovate this road, for its subsequent opening as an official tourist route. For this, 8.3 million euros have already been allocated and the new road will be created with all the necessary protective equipment for pedestrians: railings, fences, and, of course, lighting.


The dimensions of the Little Royal Trail are as follows:


  • width - no more than a meter, sometimes less;

  • length - about three kilometers;

  • height - from 100 to 300 meters.

This is what mountain climbers write:

An unthinkable area in terms of its size and scale. More than 600 tracks of any level and type. To comprehend it, you probably need to sit in it for more than one week. We bought a guide and with difficulty reduced all the schemes of passages in the tunnels to other sectors and zones, after which a storm began to storm in my head.

The first thing you see when you arrive is a huge wall or a mountain, whichever is more convenient. Then, after going around the wall on the left for 15-20 minutes and going up a little, you run into a rocky wall with a canyon running in it, and a tunnel. Behind the tunnels, there is again an unattainable view of a new mountain and sectors.

At the exits of each tunnel, you look at the indescribable opposite wall of the canyon and the Royal Path nestled along it. The trail goes at an altitude of 100-150 meters along a steep wall in a winding canyon above the river, on impenetrable rocks, with incredible relief forms, colors, and fascinating only from one view and a great desire to walk along such a creation.

Probably punched through everything that can be glanced around, even where you don't expect it at all. Only then, looking at the guide, you understand why in some places it was nailed into a cable going nowhere. On it you can reach the base, go down the cliff down and from there crawl along the cliff.

Having roughly estimated the scale of the area, we scored the distant sectors, since on El Chorro, we laid down only 3 days, and began to hammer the neighbors from the railway. station, leaving the passage along the trail to leave.

Three days is unrealistically short for such an array. One path takes a whole day to walk along it calmly. The photos and views from the trail are of course crazy. Much to our disappointment, the camera ran out of battery and the problem was only noticed when we were already on the trail. Big disappointment. :(

Probably, it should be noted that for El Chorro it is better to buy a guide adapted only for this array. It is more understandable because trails are marked in the photos. In the combined Andalusian guide, all the rocks are shown in hand-drawn pictures, which are not so easy to understand. When we had both options in our hands, the local guide seemed more accurate and understandable.

Non-Russians came up and asked to see, because in the united many tracks simply did not appear, or they could not make out the relief of the rock and become attached to the track.

Accommodation can be easily arranged at a local campsite. For every taste for any money. Riding from Tormolinos for about 50 minutes to an hour can be tiring, but swimming in the sea is good too
















Having appeared, we go straight, we pass between the rocks and turn to the right, there is a “Rusty Coin”, which increases the probability of falling objects, we reach the bridge, on the left there is a passage disguised by bushes (see screenshot), there will be an ogre from which a ring falls out.

We go into the house, choose a name and class (I play for the war), after the conversation we go upstairs and take humanity from the chest, leave the house and light a fire (do not forget to take the Torch and the soul from the corpse under the cart, then they will come in handy), after the fire you go to the location - training (you can skip it right away), go to the main location of Majul.

Majula


In Majula we light a fire and talk to a girl with a dark green cloak near the cliff, she will give us a “Flask with estus” (with this flask you can replenish lives). She also has skills and a flask is improved. We run to the well near the mansion (not to the huge pit), we hit the stone and take the shard of the flask with estus (to improve the flask), in the Maglin's house (the armor merchant) we go up the stairs and take the titanite shard from the chest (to improve the weapons and armor). Also in Majula there are 2 more merchants: Blacksmith Lenigrast (sells weapons, repairs and improves weapons and armor), but while access to it is closed, you need to buy a key from a merchant further in the story and a Shalkuar cat (with it you can check the rank of the covenants, exit from it, and she also sells rings and various items), there are also 2 covenants in the location: Covenant - Azure Path and Covenant - Champion Squad. There is nothing to do in the location, we go down into the tunnel (see screenshot).

When you reach the bridge, jump down to the stone below, take humanity from the chest and go to the Forest of Fallen Giants location!

Forest of Fallen Giants

We move straight along the river and on the right in the passage we activate the fire, kill the mobs and go up the stairs, there will be 3 opponents (not counting the Knight Heid, the archer above and the mob near the fog), the Knight Heid is better not to touch for now, go from the stairs to the right and go up again 1 ladder, there will be 2 mobs, and then our archer, we kill the archer, jump over to the corpse and take the Short sword and the soul of the dead, if you decide to kill the Knight, then go up to him, deliver 3 sharp blows and bounce back, after his blows do 1 hit and rebound, try to go behind the back, then you will have more chances. When you kill the knight, Heid's sword will fall from him, causing physical and electrical damage, we go into the fog and clear the location, go up the stairs, open the door and activate the fire, buy the Lenigrast key and teleport to Majula, after arriving in Majula, open the forge and take from chest short bow, after that talk to the blacksmith and rest by the fire, now you can use the services of the blacksmith, returning back, go to the door that you opened, and jump onto the scaffolding, kill 2 mobs below and jump over to the corpse - he has humanity, go down below, go to the fiery cave where the lizard sits, as you enter the cave, 2 mobs will jump down to you from behind, there is a door on the left in the cave, we stand before reaching the skeleton, and wait for the lizard to make 3 fire shots, and quickly run to doors, in the chest you will find a fiery long sword, return to the fire and climb up the wide stairs, break the door and take the Repair Powder and the Small Leather Shield from the chest, behind the 2nd door we take a shard of a flask and a white crayon for a call mark, going down the stairs from the fire, go right and turn the door to the left, go through the fog and go up the tree, throw a fire bomb into the barrels (see. screenshot).

The shortest path will open, we return to the place where we climbed the tree, and jump into the destroyed tower, then jump to the ground and climb the stairs, jump from the roof onto the scaffolding, as you jumped, go into the cave, carefully, there is a trapas the boulder rolls, go upstairs and talk to Cale until he gives you the key to the mansion in Majula, return to the fire and teleport to Majula, when you open the main door to the mansion, go straight to the room, behind huge book pick up the Farros Keystone from the corpse, go up to the upper floor and take from the chest 3 Titanite Shards and 3 torches, go down to the basement, there will be a revived skeleton, kill it, from another skeleton take a flask shard, in the chest you will find a soul vessel (using you can redistribute skills among old women), back to the bonfire in the Main Tower, go into the hole we made and turn left, go down the stairs and turn into the first doorway to the right, neat, it's a trap try to force them to shoot from large crossbows, while hiding behind a wall. Having dealt with the knights, go down the stairs and open the chest - again it's a trap after opening the chest, jump back or immediately put a block with a shield, insert the found Farros key-stone into the wall, and a secret room will open, hit the ghost's reflection and go into the room, in the chest you will find the Cloranti Ring (accelerating the recovery of stamina (stamina)) and a piece of titanite , we go up and go out into the street, at the end in front of the gate sits Peith, after talking with him, we go through the gate, the gate slams, and you are trapped, make your way through the mobs to the exit and go down to Peith again, talk to him, and he will give White crayon (for a longer call), go to the side of the wide stairs and turn into the arch to the right, there is a Huge turtle with a hammer, do not fight with it, but turn right, climb the stairs and pick up the crossbow from the corpse, go further and, having dealt with the knights , open the chest, from it you will pick up a dagger and an infantryman's helmet, from the window you can shoot or bombard a turtle with a hammer, get down, go through the opening that was guarded by the skull aha, after clearing the room, climb the huge sword and take the Halberd and the Soul of the Nameless Soldier from the corpse, go through the fog and open the previously locked door, there is an elevator on the right to the "Last Giant" boss (I advise you not to go to him right away, it is better to pump weapons, skills and refill the flask).

The Last Giant

The boss itself is not difficult, the main thing is to get confused in his legs behind his back, kick his legs and be afraid of stomping (as you can see that he raises his leg, quickly dodge), somewhere after taking off half of his life, the boss will tear off his hand and use her as a weapon, here you already need to hold on to your left leg so that he does not hit you with his severed hand, and just be afraid of stomping. When you kill the boss, he will drop Soul of the Last Giant and Soldier's Key. We return to the fire, go down the stairs and cross the bridge, open the door, there is the Royal door (later you can open it in the story) and a chest with the Ring of Regeneration and 3 torches. We cross the bridge, go straight into the room and immediately turn right, open the door with the key we received, go to the end of the room and go out into the street, there will be 4 turtles: 2 on the ground, 2 on the roof, kill the turtles on the ground and go to where we stood 1 turtle, there will be a passage leading to the fire, activate the fire, leave the building with the fire and turn left, climb the scaffolding and take the “Leather Set” from the chest, you can kill 2 turtles on the roof, but there is no relatively valuable there! We return to Majula and go to the tunnel (shown in the screenshot).

We pull the ring on the wall and go to the location "Heyd's Fire Tower".

Heida's Fire Tower

We go along the destroyed path and meet a huge iron knight (tactics against him - try to go behind him, preferably rolls and beat 1-3 blows), there is a fire on the right in front of that knight (who was killed), we activate it. (if you kill a knight 12 times, he will disappear forever, that is, you can kill all the knights 12 times, and they will disappear, so you can secure the location and farm the souls), we reach 3 knights in a round arena (it is advisable to catch 1 knight with a bow and deal with him alone, and then kill the remaining knights), also when you kill the knights, the lever rises, activate them (there are only 3 of them, but we still need 2, 3 lower the bridge) so that the arena with the boss expands and is without an abyss, in front of 3 knights turn right and head towards the fog, there is the boss "Dragon Rider" (you can call the "Lost Glencourt" phantom to him, but you shouldn't, the boss is weak, he can be killed without the phantom).

Dragon rider

The tactics against the boss are simple: you can fight with a sword and defend yourself with a shield, or take a sword in two hands and beat it, while dodging blows. It is advisable to hold on to his back, go around and avoid the blows to the right of him, as he starts to make a blow, quickly roll behind his back and hit 2-3 blows, leaving the stamina to dodge, I noticed 3 options for a fight with him:

1 - Halberd Lunge:

2 - Blow with a shield;

3 - Semicircular Halberd Strike

After the death of the boss, the Soul of the Dragonrider drops out, we go further and go up the wide stairs up and activate the fire, talk to the girl and go straight from her, go down the wide stairs, go further, there will be 2 knights, deal with them and turn right (if go further, without turning to the right, you can collect buns from the corpses), go down, deal with the knight and turn right, there is still a knight, go further and go down by the elevator. Going down, go straight ahead and turn left, there will be a knight, go upstairs and turn right, there will be a chest with "Set of the Knight"After going down, we turn left and go to the fire, light it and talk to Lukatiel until she says that you can summon her. Next will be the location "Deserted pier".

Deserted pier


We pass from the fire and go to the house from where the archer is shooting, there are two in the room royal infantryman, upstairs poly Varangian (archer) and the chest in which lies shard of titanite, we pass further and rise along the wide stairs, at the fork we turn to the right (see screenshot).

We go into the house, there is a chest on the left, there is an Ax and “ Rogue Set”, On the 2nd floor there is a chest with powder for mending and shard of titanite, we return to the fork and rise higher, turn right and meet Dark stalker, a dangerous enemy challenging bleeding (stay away from him, as he finishes a blow or a series of blows, hit and bounce, because through the shield bleeding leaks), having figured it out, we go into the building on the left, there are 3-4 Dark stalkers, at the top are two chests with two silver talismans and two-handed sword, (carefully, there is a poison trap in a wooden chest, as you open it, immediately jump back), also there is a merchant “ Lonely Gavlan”, To whom you can sell unnecessary equipment. Go ahead, go upstairs, killing along the way hollow Varangians, and activate the bell (see screenshot).

After activating the bell, the ship with the boss sails, we jump down twice and go into the building, we go down, there will be “ Dark stalkers”, Killing them, open the door and go to the right, go down, go down, go back, there will be a door, open it and, after killing two hollow Varangians, open the chest with shard of flask (be careful, there is poison in the vases, do not hit them), there is a building to the right of the wide staircase, go upstairs and pull the ring on the wall, this will open a quick way to the boss, you can immediately call for help from a phantom " Lucatiel of Myrrh", We go back down, we go down the wide stairs, there again" Dark stalkers”, Having killed them, we go straight ahead, we turn to the right, there is an ambush of two hollow Varangians, at the end sits Carhillion Fold (to talk to him you need 8 intelligence, if you are not a magician, then he, in principle, is not needed), we go to the ship, interrupt all the enemies on the deck and go down to the boss's hold " Flexible sentry”.

Flexible sentry


The boss is not very difficult (you can summon a phantom “ Lucatiel of Myrrh"To the battle), it is better to fight with the side with clubs than with swords, the whole tactic is to keep a distance from the boss with a shield extended at the ready (just in case), after hitting the boss, hit 1-2 times and jump back (just don't go to him behind the back, otherwise you will fight with the side with swords), by the way, the room is gradually filling up, it is better to kill the boss as soon as possible, that is, later it will be more difficult to move in the water, I saw 3 options for attacking the boss:

1 - A blow with both clubs removes all stamina;

2 - Blow with a club;

3 - Strike with a club in turn from each hand.

After killing the boss, it will drop Soul of the Flexible Sentinel, we go further, go up the stairs and take it from the chest Pyromantic flame and fire ball, activate the compass behind the chest, it will take us to the "Forgotten Fortress" location, after arriving, we go into the cave and take the elevator. After rising, go along the wide staircase, and in 1 of the left chambers there will be a fire, we activate it. We teleport to the Forest of Fallen Giants - to the Main Tower, go down the stairs and turn left, we reach the exit with 2 mobs with halberds, to the right of them there is a door, open it with a key and go to the "Pursuer" boss.

Pursuer


The boss is quite difficult, but with normal equipment and pumping it is not difficult.

My skill leveling.

My equipment was as follows: Long sword (fire) + 3, Large shield with two dragons, Falconer's armor + 3, Falconer's gloves + 2, Falconer's boots + 1 (the advantages are how much the equipment is improved with the help of the Titanites), Ring of life, Ring Clorantie and Ring of Recovery. Tactics against the boss - stay away from the boss, go behind your back or come into a tight one only when you counterattack, otherwise I don't recommend it, the boss noticed 4 options for hitting:

1 - Sliding with a semicircular sword strike (at a distance);

2 - Semicircular sword strike (close);

3 - Triple blow ending with a shield;

4 - Lunge with a blue sword.

Stay at a distance from the boss and defend yourself with a shield, after attacks, counterattack, for me the most nasty and dangerous blow is the Blue Sword Lunge, because he removes a decent amount of health and curses the hero (removes humanity or lowers maximum health). After the death of the boss, the Soul of the pursuer and the Ring of Blades fall. Walk between the cracks in the destroyed head, jump onto the ledge and search the corpse (see screenshot).

There you will find the Sword, Shield and Dranglik's set, we go up back where they killed the boss, we also pass the destroyed head and turn right after the pit into which we jumped, there is a nest, activate the nest, we are taken by a huge eagle and taken to the "Forgotten Fortress" location ... Arriving, we activate the fire and teleport to Heid's Tower to 1 fire, in the circular arena (where there are 3 Iron Knights), turn left and reach the drawbridge, kill the knight near the bridge and pull the lever (the same 3 lever), cross the bridge, on the left there will be a chest with 5 humanities and a ring of limit. Further beyond the fog is the "Ancient Dragon Slayer" boss.

Ancient Dragonslayer


Boss Quite difficult, but again, with good equipment it will not be difficult. My equipment has not changed since the murder of the "Pursuer" boss, it has been pumped a little.

Tactics against the boss - stay close to the boss with a raised shield and go around it to the right (almost all blows will pass by), as you take half the life of the boss, leave the stamina on the rolls, because it will charge an Über charge and release a sound wave. As it rises into the air and turns blue - run. Also, the boss noticed 5 options for hitting:

1 - Sliding spear lunge (at a distance);

2 - Double lunge spear (near);

3 - Double circular blow with a spear (close);

4 - Flies into the air and lunges with a spear (when it flies up, make a roll under him, and then he will miss);

5 - Uber charge.

After the kill, the Soul of the Old Dragon Slayer and the Old Ring with a Lion will be dropped.

Go straight ahead and pick up from the chests 3 Cracked Blue Eyes, the Iron Mask of the Knight of Heid and the Tower Shield, you can also enter the Covenant (blue guards), go down the wide stairs, activate the fire and teleport to the Forgotten Fortress - Remote Tower.

Forgotten Fortress 1/2

Arriving at the Forgotten Fortress, we go to the Hollow Jailer, kill him, turn left and go into the door. We clean the building, go down and enter the door, take the soldier's key and the Ring with the Silver Serpent from the chest, exit where the Hollow Jailer was killed, and go to the next tower, talk to Lucatiel, she will give you humanity, leave the tower and look to the right, there stairs to the tower, climb the stairs and pick up a Large shard of titanite from the corpse, go further, simultaneously killing the dogs and the Jailer, there is a barrel in front, push it, in no case hit it, and it will destroy the wall to the fire, activate the fire and enter at the door to the blacksmith, collect all the buns from the chests and light the torch in the forge, relax by the fire and go back to the forge. There the blacksmith got up from the chest, open it and teleport to the "Forgotten Fortress - Chambers of the Exiles", go straight, there sits the Knight of Heid (Heyd's spear falls from him), we jump off, kill the dogs and the Jailer, there is a passage on the left near the destroyed wall (see. screenshot).

There is a chest, there is a Large Titanite Shard and a Flask Shard in it, go further and open the gate to the fire (which we have already activated). We turn around and go to the boarded-up door, break it, kill the knight and open the door. There we defend the territory from dogs and throw a stone into the well, from there a cage with 3 Hollow citizens will rise, “Wanderer's Set” falls from 1, we go through the door, we clean the room, go up to the ledge where the crossbowman was, and, destroying the boxes, we enter another a room with chests, Farros's key does not make sense to insert, there is a soul vessel that we have, go up the stairs and go to our fire, go straight from the fire, without reaching the tower, turn right and go into the door (there are a lot of knights, so do not remove the shield), entering, go to the left and open the gate with the lever, in 1 of the chambers with the skeleton there is the Phantom Pilgrim Bellker, we go to the fog with the “Guardians of the Ruins” bosses.

Guardians of the Ruins


The boss will immediately be 3, but do not be alarmed, they hardly break through the shield. From the very beginning, you will fight 1 Guardian, killing him, the remaining two will come, keep the shield ready and there will be no problems. Tactics against the boss - when killing 1 boss, stay as close to him as possible (so as not to fall), the shield blocks all attacks without losing health, so there will be no 1 on 1 problems with him. How to kill 1 Guardian, wait until 2 comes and give him maximum damage, now hit and wait for 3 to jump, then jump down, go under this arch and heal (see screenshot).

You need to hit when both guards hit (this opportunity is rare, then hit when one of them hits, and the other is at a decent distance from you). Focus on that guard, which has less HP, and finish it off (just do not remove the shield and do not rush), remaining 1 on 1 with 3 guards, counterattack, he will not work 1! The guards noticed 6 attack options:

1 - Hammer blow with two hands;

2 - Hammer blow with two hands from a jump (at a distance);

3 - Semicircular hammer blow;

4 - Lunge with a hammer;

5 - Throws a shield (removes all stamina);

6 - Spinning with a mill.

I passed them with the following equipment and skills: Long sword (fire) + 5, Large shield with two dragons, Falconer's Armor + 3, Dranglik's Bracers, Falconer's Boots + 1, Ring of Blades, Ring of Cloranti, Ring of Recovery and Ring with a Silver Serpent ...

The skills are:


After killing the boss, the soul of the ruin guard drops. We go into the room, go up the wide stairs and enter 1 more door with a narrow corridor, here you have to run fast, after running, turn left and activate the fire, go down the stairs and open the chest, and also insert the Stone-Key of Farros into the wall, and the passage to the “Tower of the Moon” location opens.

Tower of the moon

In this location, players often invaded me (because they entered the Covenant - Keepers of the Bell (the gnome sits to the right of the entrance to the location), if players bother you, you can leave the network), go up the stairs and activate the lever, also not forget to take the bun from the chest, go down and go into the fog to the boss "Gargoyle from the tower".

Gargoyle from the tower


A gargoyle from a tower is an extensible concept, the number of gargoyles reaches from 1 to 5 at a time. Tactics against bosses - tactics are a problem, because gargoyles behave unpredictably and there are a lot of them, in 3 playthroughs I saw for the first time that she charges an Über-charge and strikes with lightning, all tactics or the essence of tactics is to keep the gargoyles in front of you and do not let them go behind your back (also beware of new gargoyles, which will come to life and will surely plant a spear in your back, also the gargoyle has an attack that is carried behind you, be careful). I always defended myself with a shield and hit when I had the opportunity, the shield blocks all spear blows, but does not block fiery breath and lightning. The gargoyle is vulnerable as long as it lets out its fiery breath, but do not forget about the other gargoyles, I also ran from one side of the roof to the other, because the gargoyles began to dull, they did not attack all at once and gave me the opportunity to deal 1 on 1 with the gargoyle (do not think that this opportunity was given to you before killing the gargoyle, it is given for a few seconds or not at all). Try to focus on one gargoyle, kill it as quickly as possible and take on the next one. If you do not do this, then you will fight at the same time with a large number of gargoyles.

In gargoyles, I noticed 9 options for attack:

1 - Fire breath;

2 - Fiery breath in the air;

3 - Rises into the air and rams;

4 - Blow with the tail (if you are behind the gargoyle);

5 - Leap behind the back and lunge with a spear;

6 - Semicircular blow;

7 - Double semicircular blow and mill;

8 - Takeoff and uppercut with a spear;

9 - Lightning ÜberCharge.

After killing the gargoyles, the "Gargoyle Soul from the Tower" drops. We pass, go down the stairs and take the Southern ritual ring from the chest, go to the fire and activate it, go down the stairs, kill the dogs, and the "Sinful Vorleg" invades you, we pick up the key to the dungeons from the corpse, teleport to the "Forgotten Fortress - Home servants ”.

Forgotten Fortress 2/2

Having arrived, we climb the ledge-stairs and go further, on the left, kill the Jailer and further, breaking the boxes, you will find humanity in the corpse, and on our right, entering the tower, go upstairs and kill Hollow behind the barrels, then open the gate with the hollow (I advise you to take a quick weapons, because they die from me with 1 poke) they need to be killed until they rush at our feet and explode (but remain alive), we go into the room with nesting dolls and beat nesting dolls in the middle, 2 sit there mob, and 1 at the top, there is also a secret room, go to the wall and press the interaction button (see screenshot).

When you enter the room, look for another secret door (screenshot 2)

Exit the secret room, go upstairs, after killing 2 hollow ones, open the door and carefully jump down, taking the bun from the chest, we climb into the cage in the shape of a man and go up. We open the gate, run to the fog and find ourselves in the location "Hill of sinners".

Hill of sinners

After passing the fog, turn 2 times to the right, go up the stairs and activate the fire, go down the stairs, killing the crossbowmen along the way, and then go down the elevator down (before reaching the end by elevator, jump off and get 5 dissecting throwing knives). Go ahead, there is a room flooded with water, with quite powerful monsters, lure them 1 by 1 to the elevator, lift the elevator, and a pit with water is formed, agrit until he starts wagging his tail near the pit with water, then he will fall, and by 1 will become smaller, do this with everyone, here you can also summon “Lucatiel of Myrrh”, at the end in front of the grate there is an entrance to the chamber on the left with the Key-stone of Farros, also there is a fire seed in the chamber above, without reaching the fog, climb the wide stairs from 1 and from the other side. This will light up the boss arena.

We pass the fog and go to the "Forgotten Sinner" boss.

Forgotten Sinner


The boss is not difficult, if you do not miss the blows, if you miss, then get ready to die. Tactics against the boss - stay close to the boss and immediately counterattack, she does not break through the shield, except for the case when she sticks a sword into your shield from the air, if hit, then get ready to get 2 hits after. The boss noticed 3 options for attack:

1 - Lunge with a sword;

2 - Semicircular sword attack;

3 - Flies into the air and sticks a sword into the ground or into you.

After killing the boss, we get the soul of the “Forgotten Sinner”, go further and from the chest we get a fragrant branch of the past. We pass, activate Main fire and we return to Majula. From there we return to the Forgotten Fortress - the dwelling of the servants, go up to where they raised the gate to the Hill of Sinners location, and climb a tier higher along a wide staircase, there is a petrified Straid (see screenshot), we revive it with the help of the Fragrant Branch of the Past and activate the fire ( this character exchanges the souls of bosses for Weapons and Spells).

We return to Majula and buy the Ring of the Silver Cat from the Shalkuar Cat, put it on and jump into a huge hole in the ground (see screenshot).

Jumping along the beams, take the Farros stone from the troupe (it will come in handy later), we need to jump onto this ledge (see screenshot).

We go into the cave, here we are in the location "Tomb of the Saints".

Tomb of saints

We pass and kindle a fire. In this location, most likely, you will be invaded (either fight or turn off the Internet). We go up the wide stairs and turn to the right, there are stairs again, go up and insert the Key-stone of Farros, the bridge descends, go there and collect the buns, leave from there and turn left, there is a fire and an entrance to the boss "Fighter of the Rat Guard".

Rat Guard Fighter


After going through the fog, you will not encounter the boss, but instead there will be a bunch of rats (you need to kill 10 rats before the boss himself leaves), the whole tactic is to rush around the room between the statues of rats and catch the rats by 1 or 2, when the boss comes, you are you are unlikely to see it right away, look for a rat larger than your relatives with a punk hairstyle, as you find it, focus on the rat and hit 1-3 hits, leaving the stamina to dodge (but be careful, it can poison you in 2 hits, do not allow this). After killing the boss, the Rat Tail and the Soul of the Fighter of the Rat Guard will drop out, go to the next room, there is a rat, talk to it and join the Covenant - Order of the Rat King (it will come in handy later), jump into the hole in the floor and pick up the Key Stone of Farros from the skeleton , we jump below, on the destroyed bridge there will be a passage to the chest, there is the Ring-Claw of Ashes, we jump down, there are hollow citizens, after killing them, we run to the right and pick up the “Powerful treatment” from the skeleton, we run into the opposite tunnel, we go down the stairs to the very bottom and take the “Sign of anger” from the chest. We pass to the location "Dump". It's dark here, and a torch is indispensable.

Trash heap

After entering the location, destroy the statues, because they spit poison (take some weapon for this, so as not to spoil the main one), jump onto the roofs and go down to the fire, activate it. We light the torch and go through the bridge, go along the right edge, after the bridge, so as not to fall through, go over 1 more bridge and climb the wide staircase 1 tier higher, in front of the 2 wide staircase, jump to the ground (see screenshot).

After killing the dead, we jump onto the rock (see screenshot).

Go down and climb the stairs to the wooden structure, from there jump over to the chest and pick up the Ring of Soul Protection, go back when you cross the 2nd bridge, go further and jump onto the ledge (see screenshot).

Cross the bridge and turn right, go up the stairs and cross 2 bridges, turn left and lift the Big Shield of the Evil Eye from the chest, go down and kill the dog, go into the cave, kill the spores of mushrooms and the uterus inclusively, go into the fog, break the wall (see . screenshot).

We go in and activate the fire, we go down, there are ghouls, carefully. We are looking for vases ( but before smashing the vases, remove all equipment), jump to the corpse and pick up the Fragrant branch of the past, enter the fog, here you are in the "Black Cleft" location.

Black cleft


We go straight and turn left into the cave, light a fire. We leave and break the statues (here you may need poisonous moss, take it to the quick panel), also be afraid of monsters from black holes, after reaching huge worms, stand near the hole (see screenshot).

Just hit him, if he gets back in, back off. After killing 2 worms, approach 3 statues and jump down (see screenshot). There is also a huge door (which opens with a key, and we will now take the key from the golems). Grandfather is sitting there, talk to him.

Jump down again (see screenshot).

And down again (see screenshot).

We go into the cave, there will be 2 Golems, run into the doorway to the right and from there shoot them, the forgotten key and the giant's soul will fall out of them, take the ring of giants and the petrified dragon bone from the chest, rise, here you can call for help from the phantom Lone Hunter Schmidt (see screenshot).

There is a cave with a bonfire nearby (see screenshot).

We light a fire and go into the fog to the boss "Rotting".

Rotting


The boss was given to me with difficulty (all the fault is a fiery location), lure the boss to that corner (preferably with your back) (see screenshot).

It is not advisable to go behind him or circle, the shield will hardly help here, all the stamina flies from powerful blows, and several blows may follow. Tactics - lure him into a corner (shown in the screenshot), there is more space to tinker around, I came almost close and waited for him to swing, immediately jumped back and managed to deliver 1-2 blows until he regained consciousness after his blow, and so before his death, when you take down half of his hp, he will have 2 Über charges: Über charge for an ax and Über wave. Be careful not to hit the ax under the Über charge, as it pierces the shield, it is better to dodge it. When the boss charges a force wave, bounce back 2-3 times, as the wave breaks through the shield. When the boss spits liquid, he becomes vulnerable, it is enough to go to his side and strike several times.

With the help of a summoned phantom, you can greatly facilitate your life. Distract the boss while your partner shoots him in the back.

The boss noticed 7 attack options:

1 - Semicircular blow with an ax;

2 - Punch;

3 - Multiple blow with an ax;

4 - Blow with an ax with 2 hands;

5 - Blow with an ax under an Über charge;

6 - Uber wave;

7 - Spitting slime.

We pass into the tunnel and turn to the right, we take away the cleaned bone dust from the chest.

We teleport to the "Dump - the upper chute", cross the bridge and jump into the hole, then jump over to the 2 dead (see screenshot).

We climb the stairs and go into the cave, open the huge white door and lift the Shield and Havel's set from the corpse. We teleport to Majula and buy a whisper ring from the cat. From there, go to the Arch (see screenshot).

We pass and revive the Stone statue near the lever (this is Rosabeth from Melfia, she is a pyromancer), we return to the knight Benhart and talk to him (he thanks you and after that he can be summoned as a phantom). We pull the lever - this is a trap, rotten ones attack from behind you, and a lizard will come out from the opened door (carefully, this lizard can turn you into stone), we go into the opened door and go to the left into the door, there is a fire, kindle it, on the right we go into the door , there is a chest with a shard of a flask. We go straight and go to the location "Darkshire".

Darkshire


We go straight, along the way killing the rotten ones, and we reach the fire, we activate it. We go up the stairs and go straight, take a ring with a red tearstone from a corpse in a swamp, return to the fire and turn right into the fog (ghost robbers are running around here, at first I confused them with the ghosts of real players, you can kill them, but focus on the enemy cannot), keep to the left edge of the cliff and walk along, eventually you will come out to the head of the Leader of Vengarl, talk to him, and he will give you his helmet.

Also in the fog, I found 2 chests (they are all near the rocks, just run along the cliff and find them), they contained a cloranti ring (which rose to +1) and an ancient sun ring. We find the exit upstairs (also located near the rocks), go to the bridge and activate the fire.

In this location there are vases with a curse (just destroy them), we go out to a huge lizard, and 2 lions will come out to us, killing them, turn left and go into the building, carefully, there is a curse, we immediately go down and look for a vase below, breaking it , go ahead. There is Half-Scorpion Tark (don't hit him), put on the Whisper Ring and talk to him. He will ask you to kill his bride, and can be called to fight with her (see screenshot).

We return and kill a huge lizard (go behind your back, inflict 3 blows and block the blow with your paw, and so on to death), turn right. Between the two towers we rise to the boss "Scorpion Nazhka".

Scorpion nazhka


The boss is not difficult (the main thing is to walk with a raised shield). Tactics - we walk in circles around the boss, provoking to blows with our tails, as it sticks the tails into the ground, hit them, Nazhka also charges 6 magic spears, which fly out 3 pieces at a time (with a small delay), the second volley of spears will be with an interval of 1- 2 sec, the shield from this magical spear does not save, just run left or right, running around the Najka, you should miss. It can charge magical spears and release them at a time, the tactics are slightly different, here you need a roll (as soon as the spears reach you, make a roll towards Nazhka. When Nazhka buries itself in the sand, stand on this stone slab, here she should not reach (see screenshot).

As soon as Nazhka gets out, give her the maximum number of hits and bounce back.

The boss noticed 6 options for hitting:

1 - lunge with a spear;

2 - Blow with paws;

3 - Strike with both tails;

4 - Hit with tails in turn;

5 - Charge of the magic spear (2 options).

After death, the soul of the scorpion Nazca drops out We return to the half-scorpion Tark and get the Fragrant Branch of the Past for the murder of his beloved. We go to the 2-mind towers (where we turned to the boss) and revive the lion (see screenshot).

After killing him, we take from the chest the Fragrant branch of the bygone and Set of the lion magician. We go to the right of 2 towers and fall down (see screenshot).

We speak with grandfather and take a spell from the chest. We jump down (just not into the yellow slurry - it spoils the equipment), and we pass through the hole in the wall on the right. We revive the lion near the tree - the bridge and pick up the Fang Key from it. We go to the huge pit where the lizard was (see screenshot).

We jump down. There are a bunch of lizards, killing them, open the door to the raven Ornifex, talk to her and take a shard of a flask from the corpse. We return to the location with the scorpion boss and go further to the location “Farros's Doors”.

Farros Doors


Kill rusty mastodon and warrior Grimm and we go under the rock, we are in no hurry to open chest, light up bonfire and go, and only then go to him, for this Mimic *... Try to do as much damage as possible in the first two seconds, then bounce until he gets up, go into the cave, where bonfire, and shoot him. Go to the location beyond the fire (in this zone, creatures will not touch you if you are a member). We go upstairs, we pass further, there chest with a trap, open and bounce back. We pass through the door and turn left, we pass and turn left again, fire up there bonfire and go through the fog to the boss “ Rat Guard Commander”.

Rat Guard Commander


As you enter, the boss will not be, he will appear after toxic rats will pay attention to you. The boss is not difficult, but they pose a great danger toxic rats, it is better to kill them right away so that they do not get in the way.

Combat tactics

Stay close to the boss's head and try to get into the legs, as the boss bounces, run to the head while he backs away or stretches his neck, as you reach the head, do a roll to the legs and hit the legs. When you almost kill the boss, he will start spitting acid * on the floor while he is doing this, it will not be difficult to shoot him from a distance.

* - Never step into the acid, it eats away equipment very quickly.

Reward

  • Rat tail.
  • Soul of the Rat Commander.

After we return to bonfire, go upstairs along the wide stairs and go to the location “ Brightstone Cove - Tseldora”.

Brightstone Cove - Tseldora


There is a fire in one of the tents, we light it, here in one of the tents you can summon Benhart from Jugo in the form of a phantom, we rise to the hill behind the well and jump into it (see screenshot).

We go up and take 5 humanity from the chest, go further, carefully, there is a trap (a huge boulder), go up, kill the mob at the top and roll the stone (break the support), go through and open the door with a spider, then there will be a chest, opening it, spiders will come out, we kill them and head into the fog to the boss.

Wandering Magician


This boss is so "difficult" that he dies with a few pokes, he will not cause problems, the main thing is to immediately kill his parishioners-magicians. During the battle, he noticed that he was releasing a dark magic ball and a sound wave (after which he died), kill the remaining parishioners and leave the room (for killing the boss, you will receive a titanite shard). Then we turn left, go upstairs and collect the buns (there is a priest who can save you from your sins), go down, go further and activate the fire. We go to the place where we climbed to the priest, and we jump from the cliff down to the ledge (see screenshot).

We go into the passage, inside we break the closet and go through the hole in the wall, exit through the doors, kill the mob and go to the corpse. From there we jump to the ledge below (see screenshot).

We go into the room and break the cabinet, behind it the lever, we pull it, we return to the fire. From the fire we go, where we jumped 1 time, only now we turn to the right, here is our cherished door, which we opened with a lever (see screenshot).

We go down the cable and go into the open passage. We kill the mobs and go down, there is a fire, activate it (carefully, near the fire spiders, first kill them). We open the door and look for a room with a crow (which we saved), she is a blacksmith and also exchanges the souls of bosses for items. We return to the “Chapel Threshold” bonfire, again jump onto the ledge and turn right, kill the spider and jump onto the wooden ledge, below the magician, jump down to it, killing him, jump down to the ledge (see screenshot).

We go into the room with sand and take away the shard of the flask. We return to the “Chapel Threshold” bonfire and go where the lever was activated, only then we jump down (see screenshot).

We pass through the arch, here a red phantom will be waiting for you. We pass further and go into the room. There will be a lot of spiders on top (you can shoot from a bow), pull the lever and climb the stairs. We jump down and carefully go down along the cobweb. We enter the fog to the boss "Freya the Duke's favorite".

Freya, the Duke's favorite


As you go to the boss, kill the small spiders and head towards the boss's head. Stay to the left of the head when the boss attacks, and then hit 2-3 hits on the head (when you move away to the left of the head, keep your shield ready). When you take half of the HP to the boss, the head will fly off, then go around the boss and look for 2 heads.

Or provoke the boss to attack with a laser and quickly run to the 2nd head (which is not shooting at the moment), hit it and so on until you win. It is advisable to kill small spiders along the way.

The boss noticed 5 attack options:

1 - Laser;

2 - Kicking;

3 - Blow with fangs;

4 - Spit with poison;

5 - Spitting cobwebs.

The boss will drop the soul of "Freya, the Duke's Favorite", pick up a great soul from the floor and move on, kill the Duke, he will drop a quartz ring of darkness, a fragrant branch of the past and the key to Brightstone. Go to the main fire, there is the body of the Leader of Vengarl, kill him (it drops a full set, except for swords and a helmet (you can buy them from the head of Vengarl after the death of the body, and he gave the helmet to you)), light the fire. We go from the fire in Majula and go down into the tunnel, at Lysia from Lindelta we change the path and go to the location “Grove of hunters”.

Hunter Grove 1/2


We pass to the fire and activate it. We pass into the cave and go straight, killing the mobs along the way, go through the opening of the castle, then turn left into the door (carefully, behind it the mob), go through and go down the stairs, kick the tree and activate the fire. We cross the bridge and turn right, there is a bridge again, we cross it, we pass through the opening to the left (carefully, there are a bunch of mobs on top, it is better to lure out 1 from the bow), we cross the long bridge (carefully, you can fall through). You are now in the "Purgatory of the Undead" location.

Purgatory of the undead


A red phantom is waiting for us in front of the fog (be careful, it has a high balance (it's hard to knock off balance)). After killing him, we pass into the fog to the boss "The Executioner's Chariot".

Executioner's chariot


Run to the left (we do not kill skeletons), hide in the nearest opening and with a shield repulse the attacks of the skeletons, as the chariot passes, we run and look for the Necromancer, killing him, we hide in this opening, also repelling the attacks of skeletons, we run further and look for the last necromancer, killing him , get rid of the skeletons and pull the lever. Now the horse is left alone with you (how it breaks, pour maximum damage into it), stay away, and how it takes off, dodge, hit 2-3 hits and rebound (don't let it squeeze you into a corner, you will regret it). The boss noticed 4 options for attack:

1 - Ram head;

2 - Kick with hooves;

3 - Hind hooves kick;

4 - Dark fiery breath.

After killing him, we go behind the bars, which were closed, and turn left, there we activate the fire and move to the “Grove of the hunters - Approach to the bridge” (here you can also enter the Naar Alme Covenant).

Hunter Grove 2/2

Hunter Grove 2/2

We cross the bridge and go straight, turn right and go upstairs, in the round mound we pull the lever and cross the bridge, then we go over 1 more bridge and go straight, turn into 1 left mound and take the key to the fire. We return to the mound with a fire, activate it and speak with Creighton from Myrrh. We return to the mound (where they took the key) and go further. We reach the fog to the boss, but do not turn to him, but go further, inside the cave we kill first of all necromancers, and then skeletons and open the gate. We return and enter the fog to the boss "Lords of the skeletons".

Skeleton Lords


Immediately run to 3 bosses and kill them (it took me 10 sec personally), then restore stamina and run behind the columns, wait for skeletons (the most dangerous of them are Skeleton Wheels). The whole tactic is to run from column to column, to heal and kill skeletons. As you kill everyone, go to the opening to the left of the entrance, pull the lever and cross the bridge, then go down the stairs and go through the puddle of poison to the fire. From the fire, go straight and go into the cave (see screenshot).

We lift the Fragrant branch of the past from the corpse and head on, there is the Merchant "Lonely Gavlan".

We leave the cave and turn right. We pass directly, we rise along the far stairs and we pull the lever. We pass through the opened gate, turn right and activate the fire. We pass and turn to the right, after we kill the mobs and cross the bridge, now we turn to the right, we pass into the room and kill 2 mobs. We leave into the room with the poison and go into a narrow opening, there is a fragment of a flask, there is a room with spores next to it, then we insert Farros's key and take the ring of a poisonous bite from the chest. We return to the room where 2 mobs with a hammer were killed, and go up the stairs, after going up, turn right and enter the “Earth peak” location.

Earthen peak


We rise and go into the fog to the boss "The Greedy Demon".

Greedy demon


The boss is not difficult, the main thing is not to go to his side, otherwise he starts to roll, the boss is slow, and therefore I shot him from a bow while he crawled to me. The boss noticed 3 options for attack:

1 - tongue blow;

2 - Headbutt;

3 - Rolling.

After the murder, his soul falls. From the entrance we turn left, then go up the stairs and activate the fire (also do not forget to talk to Lukatiel, she will give you the Ring of Steel Protection + 1). We go further, until you find a ladder upwards, after going up, burn the mill with a torch (see screenshot).

Now go into the fog and light the fire. Climb up the wide stairs and look for the long stairs up (see screenshot).

Having risen, we turn to the left and go straight, there will be a knight and a magician on the right, after killing them, we go upstairs, there is a red phantom, we look for and activate a hidden door (see screenshot).

We activate the fire inside. We go downstairs and kill 2 knights guarding the fog, here the Jester's phantom can also be summoned (see screenshot).

We pass into the fog to the boss "Mita the pernicious queen".

Mita the ruin queen


Immediately run to the round bulge and fight on it. The boss is not difficult, just keep your distance and counterattack. The boss has 6 attack options:

1 - Multiple blow with a spear;

2 - lunge with a spear;

3 - Capture;

4 - Blow with the tail;

5 - Shot a magic spear from the head;

6 - Head toss.

After killing the boss, we go straight and climb the wide stairs, we go in and take the elevator upstairs. Arriving, go straight, then you will go to the location "Iron Citadel".

Iron citadel


Before the bridge, turn left and light a fire. We cross the bridge, go into the room with fire and go to the right, there is a trader “Magerold from Lanafir”, we buy from him a jester's mask and more goods for 8000, then talk to him, and he will give you a Ring with a golden snake + 1. Now we move to the location "Farros Doors - End of Trials". Put on the Jester's Cap, Ring with a golden serpent + 1 and, if you have one, Rags of the prisoner and go to kill the Warriors of the armies (see screenshot).

Kill until they drop the Great Shield of the girms (we need this shield for the battle with the boss, because the shield blocks 100% fire damage).

We return to the fire in the Iron Citadel and go straight, exit and see the bridge, we need to lower it, go down the wide stairs and pull the lever (see screenshot)

Just do not go through the door, it is still under pressure. Now that the bridge has lowered, we cross it (you can also remove the pressure from the room (see screenshot)).

Now turn right and jump onto the ledge (see screenshot).

There is a corpse, take Dim coal from it (2 blacksmith needs it to charge weapons with magic).

We enter the fog to the boss "Demon from the smelter".

Smelter Demon

The boss is difficult relative to the previous ones (at first it doesn't seem like that), when you take down a quarter of his hp, he will ignite himself (you will receive damage when you get close to him), and then he will light the sword (the attacks will become fiery (without the Shield of the Gears, there is nothing to do here)) - as you enter, immediately run, inflict 2 blows on him and retreat, covering yourself with a shield, wait for all the blows to pass on the shield, and counterattack, as soon as he starts lighting himself, hit (the damage will be reduced, but still), do the same when he lights the sword. When the sword lights up, be careful, the blows have become very strong (try not to miss them), just reflect all blows with your shield. The boss has an attack that sticks the sword into the ground with the last blow - after that, a shock wave may follow, so it's better to step back. The boss noticed 4 options for attack:

1 - Multiple blow with a sword;

2 - A blow with a sword with both hands;

3 - shock wave;

4 - Semicircular sword strike

I fought the boss with the following equipment:

Jester's Cap, Dark Armor, Dark Bracers, Tombwarden's Pants (if you don't have one, use armor that protects against fire), Huge Club + 8, Large Gear Shield, Broad Link Ring, Cloranthe Ring + 1, Silver Serpent Ring and a ring with a golden serpent + 1.

Skills:


After killing the boss, go upstairs and activate the fire. Open the door, turn right, kill 2 turtles and go into the room. There we pull the lever and go upstairs along the wide stairs. Our goal is a door with fog, as you pass the fog and go to the next passage, a knight will jump down to you, go down a wide staircase and go into a narrow corridor with turtles, after killing 1 turtle, raise the fence (carefully, after a while it will fall down) around the corner again a turtle and a room with fire traps, we pass them on the left and go up the stairs (see screenshot).

Light a fire upstairs and pull the lever. We go down and we pass further into the fog to the boss.

Old iron king


The boss is not difficult, the main thing is that you are near the entrance to the boss (just not near the cliff into the lava, otherwise you will fall) and keep your shield ready. Wait for the boss to attack with a laser from his hand or hit with 2 hands, then come up and hit on the hands. When he tries to attack with a laser from his hand, go around her to the left and hit when he attacks, with a 2-handed attack it's easier. Move as far as it starts to hit, how you hit, come up and hit. Reflect all other attacks with a gear shield.

The boss noticed 4 options for attack:

1 - Semicircular blow;

2 - Blow with 2 hands;

3 - Laser;

4 - Breath of Fire

After the murder, go to the right of the entrance. Enter the room and go downstairs. Light the main fire there and go to Majula.

From Majula, go to Darkshire at the fork and turn left, going straight ahead, turn left (see screenshot).

There will be a ring of life protection. We pass straight and kill the sentry, turn left and go up the ascent. Approaching the door, it will open, as it opens, go through the temple.

Get down and you will see the knight Heid (you can kill him), go further to the location "Dranglik Castle".

Dranglik Castle


Talk to the herald in the emerald cloak and go upstairs to the castle. After you kill 2 mammoths, do not kill the crossbowmen (kill them one by one so that their souls enter the golems near the huge door (you need to kill mobs next to the golems)). We go into the castle and go to the right, kill 2 knights and turn right again. We go down, then open the doors and light the fire, go out from the fire to the right and with the help of the petrified knights (or rather their souls) open the doors (carefully, there are golden guards in almost all the doors), we need 1 right door, but we will go to the other ... Open the farthest left door with the help of the soul (see screenshot).

We go there and jump down. There in the skeleton is the same set from the trailer, in 1 of the rooms there is a fire, light it. Also here you can join the Pilgrims of Darkness Covenant (if you met the old man 3 times). Move to Dranglik Castle - King's Gate and go right. We go upstairs to the room with the picture and the knights. After killing everyone, go ahead and turn right. Go up and in front of the stone knights go down the stairs (see screenshot).

After going down, activate the hidden door (see screenshot).

Behind her, activate the fire and go upstairs. After rising, talk to Nashandra and go into the fog to the boss.

Two Dragonriders


I almost won't tell the tactics with this boss (because I killed them very quickly, I didn't even understand what they could) Run and fight with 1 rider right away. Keep your shield ready and go around it to the right, counterattack. If 2 rider jumps off before the kill, focus on him and kill him first (he has little HP) The boss noticed 2 options for attack:

1 - Lunge with a halberd;

2 - Semicircular blow with a halberd.

After the murder, we pass into the passage and light a fire. We go down the wide stairs and see the stairs on the wall, we go up it. Having opened the door, we go down to the hall with stone knights (we kill 1 mob near the golem to lower the elevator), now you can check the territory yourself (in the end, you will still return to the fire), but if you want an extra flask of estus, then it is better to go through the remains of the location (shard the flask is in the room above which there are 3 archers). We go down from the fire and stand on the elevator (see screenshot).

We rise and in one of the chests we find the key. We go down and open the previously locked door (see screenshot).

Royal pass


We pass through the corridor (carefully, some stone statues come to life) and enter the fog to the "Mirror Knight" boss. You can also find Benhart's Phantom from Jugo near the entrance.

Mirror knight


Tactics - go around the knight on the left, hiding behind a shield, and counterattack. As the knight starts charging lightning, go behind him, keeping your distance. When the knight puts the shield on the floor, stand in front of the shield and wait for the knight to come out of the shield (you can beat the boss himself, but the damage on him will be reduced), immediately kill him and continue to fight the boss. The boss noticed 4 options for attack:

1 - Jump and sword strike;

2 - Semicircular blow with a lightning sword;

3 - Releases a phantom;

4 - Semicircular blow.

As the boss falls, go through the elevator to the left and take the buns from the chest. Now take the circular elevator down. Going down, go through the cave, here you are in the location "Temple of Amana".

Amana Temple


Activate the fire and go downstairs. At the bottom, go to the house (if you go around the house on the right, there will be a chest), go through the house and head into the cave. Inside the cave we go into the fog. When you enter it, you will see a fire (see screenshot).

Head over to it and fire it up. From the fire we head to the next passage through the ruined temple (see screenshot).

When you pass the temple, go into the house (here you can summon the phantom Felicia the Brave). We pass further and go to the fog (carefully, there are many magicians, it is better to kill them at a distance, so as not to aggro the knights and not get rid of them). After passing the fog, you will enter a cave with spores and a fire on the left, light it up. Kill the spores (carefully, they release smoke, which corrodes the equipment) We leave and go to the house on the left. Inside we go into the fog to the "Song Demon" boss.

Song demon


The boss is not difficult, but you can only hit on the hands and open face of unprotected skin. I fought with him with a bow (you can also use a shield - a crossbow). I do not advise blocking attacks, just dodge. As you go through the fog, do not go to the boss, but shoot the head from afar, as he moves towards you, be ready to bounce. He has a lot of strikes at a distance and close. When he put the skin on his head, I came close to him, provoking him to make a grip (thus I removed more than half of his hp), when he started to spread his arms, I jumped back 2 times and shot at the head (focusing).

Or you can spin around his head and, after waiting for her to remove her skin and hit with her hands, slap him in the face with a sword or something else.

In the boss, I noticed 4 options for attack:

1 - Dash (distance);

2 - Hit with hands in turn;

3 - Capture;

4 - Raises two hands up and slaps them on the ground.

The boss will drop his soul and the Bound Key. Now we go to the right from the entrance to the cave. We pass into the destroyed temple and go to that turret (see screenshot).

There we activate the fire, now we return to the patterned door (see screenshot).

We enter, take the elevator down and enter the location "Crypt of the Undead".

Crypt of the undead


Before going up the wide staircase, turn left and activate the fire under the wide staircase. Climb the stairs and enter the room with 3 magicians and the dead (as you kill them, do not turn on the light). Go on, and Agdeyn will turn to you (warn you about the light). Move on to the fog. As you enter through the fog, destroy these coffins along the way (see screenshot).

Go left, there will be a fire, light it. Go to the next room and the Nameless Impostor will invade you there. Move up to 2 Knights with Shields(see screenshot).


After killing 1 of them, I knocked out Riva's Great Shield. When you kill them, jump into the pit (I do not recommend fighting there), look for this passage and run through it (see screenshot).

As you run out, turn left and pull the lever, this will shorten your path to the boss. We pass further, we go down the wide staircase (at the bottom under the stairs there will be a dead man who beats the bell, if you don’t want to fight with ghosts, kill him (and don’t catch the bell yourself)). Next to the fog there will be a mark to summon the phantom Agdein.

Go through the fog to the boss “Velstadt Royal Defender”.

Velstadt Royal Protector


The boss is difficult, it hurts a little. Tactics - run to the boss and try to go behind him, all you do is deflect blows with your shield and counterattack. When he sits down on his knees and rings the bell, go behind his back and beat him (for this it is better to have a quick weapon at hand).

When the boss falls, go to the room with Vendrik and pick up the ring from the corpse (we don't touch Vendrik). Now we teleport to "Darkshire - Ruined Fork" and go straight ahead, in front of the huge black door (see screenshot) we put on the royal ring.

You are now in the "Citadel of Aldia" location.

Citadel of Aldia


Go straight and, before going up the wide stairs, go to the barn on the left and activate the fire.

Enter the castle and Aslatiel from Myrrh will invade you. Open the door and run faster to the stairs, while the Skeleton comes to life, you won't have to fight with him, he simply won't be able to revive. After rising, you can go to the right, there will be knights from the mirror, and in the corpse you can find the southern ritual ring + 2 and a petrified bone. We revive the ogre with the help of the branch of the past, kill him and get the Mask of the Dragon Servant. We go up and pass a huge lizard (you can leave it alone). We go into the room and pull the lever on the statue. We enter the long corridor and look for 1 door on the left, as you find it, go in and go down the wide staircase and look for a hidden room (see screenshot).

There will be a fire, light it. Go down and kill the dogs behind the bars (be careful, this ooze eats away at the armor, remove your armor before entering), there you will find a key from Aldia.

Go into the corridor (you can not touch the animals in the cages), go to the door at the end of the corridor (carefully, there is an ogre behind it, he will knock the door). Having dealt with the ogre, you pass through the next door. There will be 1 more door behind it, and behind it again the ogre knocking out the door. After killing the ogre, we pass into the fog to the "Guardian Dragon" boss (before that, put on the gear shield).

Dragon Guard


The boss is relatively easy. As you go to the boss, run and hit him, as soon as he gets up, get tangled under his feet and hit them (be careful, the dragon can kick). As the dragon takes off, run either from it at the maximum distance and defend yourself with a shield, or vice versa under it, but be prepared to jump back if the dragon falls. As the dragon sits down, run to your feet and beat them.

Dragon Nest and Dragon Temple


We go up and talk with the messenger in the emerald cloak (she will give you a feather, with which you can return to the last fire an infinite number of times), then cross the bridge and light the fire. Next, your goal is to get to the Dragon Temple. Along the way, you will encounter Three Dragons (it will be easier to fight with them, because they do not take off) and a couple of Hollow citizens. Next to 1 dragon, you can find the Dragon's Tooth (it lies in the corpse between the dragon eggs).


Go to the left room and activate the fire. Climb the wide stairs and kill the knight. You can also insert a Farros stone here (see screenshot).

We rise higher and run through the arches (see screenshot).

From there we go upstairs and kill the priest. See the door? We go there (see screenshot).

Take a bow and deal with a knight with a mace (with a shield and so you will kill), go into the door. Then I ran to the dragon (if you want to try your luck, try to fight with everyone who guards the entrance, I died 1 on 1 with the last guard). When you reach the dragon, talk to him, he will give you the Heart of Ash Mist.

Now we teleport to the Forest of Fallen Giants - the Main Tower, go down the stairs and go through that passage (see screenshot).

There we go through the black door (wearing a ring) and kindle a fire.

We pass to the tree and interact with it.

He will take us to his memory "Memory of Jite".

Jeith's Memory


Go upstairs and wait for a trebuchet shell to fall near you. Run near the right wall and you will see the Lord of the Giants boss.

Lord of the Giants


The boss is similar to The Last Giant (1 boss itself). Tactics - get confused under his feet, there will be only 2 blows. The first is stamping with a foot (both left and right) and a blow with a sword (if not confusing, then for the right leg). When he lifts his left leg, then run to the right, and vice versa.

After killing him, we get the Rod of the giant and his soul. That's it, we got rid of it, now we go to the final boss.

Move to Dranglik Castle - Royal Gate and go to the black door (to the left of the fire). Having opened it, we go to the Throne of Desire.

Throne of Desire


Get down and enter the fog to the boss (there will be 2 bosses at once, and then the final one). Before the fog can be summoned (chieftain Wengarl and Benhart of Jugo).

Custodian and Protector of the Throne


The bosses are wadded and their blows want to leave the best, but they have a peculiarity - if you kill one of them, then after a while the second boss will start resurrecting the killed one (you can interrupt the resurrection by knocking the boss off balance). So either quickly kill 2 bosses, or leave one of the bosses with lives for 1 hit (I chose the caretaker (in white), because it is easy to stay with him 1 on 1, he is faster and weaker). Move away from the bosses, and the Overseer will rush to you, beat him until the 2nd boss reaches you, repeat until the Overseer has few lives left and take on another boss. How to kill 2 finish off 1. As all the bosses are dead, Nashandra (final boss) will come.

Nashandra

You will fight here. As the battle begins, Nashandra will summon 4 curses (you just need to hit them to make them disappear), which will curse you when approaching. Also Nashandra's blows curse you. Run close to Nashandra and, going behind your back, beat. As soon as Nashandra stops and starts raising his hand, start running away from her, because she charges a force wave. After that, the laser will most likely go from the hand, so run around it to the right and hit in the same way. It is possible that she will summon more clots of curse, first of all deal with them, then with Nashandra. That's it, the final boss is defeated, congratulations, now you are the king (or queen) !!!

Mirror Knight in Dark Souls 2 Is a must-have boss. All gamers who want to get into the Royal Guard must definitely pass the test and fight this difficult opponent. To start, the Mirror Knight must be summoned. Since he appears exclusively in the vicinity of Dranglik Castle, the following rules should be followed:

  • If you want to provoke a fight with the Knight, do not forget to mark the territory of the Dranglik castle regularly with a red crayon. The interval between updates is 7 or 8 seconds.
  • The Mirror Knight in Dark Souls 2 often appears after the player uses the name ring.
  • Some gamers use a red cracked eye to summon the Knight, but this provocation is rarely effective.
  • One of the nicest places you'll mark with red crayons is the royal passage. There, the Knight, as a rule, challenges the enemy to battle.

Fighting the Mirror Knight can be safely called the most dynamic of all battles in the game. It requires certain tactics. The action will take place on the upper location area, which is covered by a strong thunderstorm. The knight attacks instantly and will begin to summon lightning with his sword, and then redirect them to you. An important feature of this boss is the reusable phantom summons, for which a mirror shield is used. Your playable character can act with an assistant - Benhart of Jugo.

Your assistant will start attacking the enemy, distracting him from your hero. At that moment, when the Knight is next to Benhart, strike him a couple of blows and try to kill the phantoms that he will surely summon. Another tip: do not run away from the boss for a significant distance, because he can jump and hit you. It is better if you are constantly nearby and use a shield to block enemy attacks. You can run away to the side only if the Knight begins to direct lightning at you.

Try to crawl under the right arm of the Mirror Knight and strike from there. Do not waste your energy on spells, as the Knight's shield is able to completely absorb magic damage. Before starting a battle, equip yourself with a shield that provides 100% protection against physical attacks, with the help of such a shield you can block attacks and, if possible, attack the enemy. Dodge the Knight's jumping tactic without blocking it, otherwise you risk losing stamina.

If you are near the boss and you see that he is charging his sword, do not miss the moment and run behind him. This will save you from a lightning all-round attack that will knock you off your feet. Jump back at the right moment, and then again approach the enemy. The Mirror Knight is extremely vulnerable to fire attacks and corruption. In addition, at the time when he summons a phantom, you can try to unbalance him.

When you defeat the boss, you will receive his soul and you can go to Majul, where you can buy a unique set belonging to the Knight from the armor merchant. Now you definitely won't ask a question how to defeat the mirror knight in dark souls 2.

Scarwood is split in two by opposing forces. To the north, Death Rift spews wickedness, turning everything to dust. To the south, the Elves of House Aelfwar breed the jungle of the Life Rift. Both of these invasions converge in a dungeon battle Royal Breakwhich, according to legends, serves as a secret passage to the hidden settlement of the Dwarves - Lord's Hall.

No one knows exactly where this secret passage is, or if it exists at all, but that does not prevent the Endless Cult and House Aelfwar from waging an endless struggle for every piece of land around the supposed entrance. The Ascended, who come to this dungeon, will meet the army of the forces of Life besieging the defenses of Death.

Quest Information:

  • (Keepers)
  • (Apostates)

Passage of the dungeon:

Royal Break - an open-terrain instance resembling. The dungeon is designed for players at level 35. It is very difficult, due to the large number of trash monsters, so please be patient. Most trash monsters will be right in front of the first boss. Instance consists of two parts: Breach of Life and Death, the first will be life. Each part contains strong elite monsters that can defeat any untrained group. Therefore, clear the dungeon slowly and carefully and try not to catch these elite monsters.

When you enter the dungeon, quests for both factions will become available, which must be taken at the entrance. Each faction has its own unique quest and two more tasks are common. Shared quests are standard repeatable dungeon quests: Royal Breach Defense and Aelfwar Resources... In the unique quest, the Guardians need to use the quest item at the very end of the dungeon, and according to the Apostates quest, you need to perform a certain sequence of actions in the cave in front of the second boss. The location of the quest points is shown on the map above.

After picking up the quests, head down to the first area of \u200b\u200bthe dungeon. Royal Break... This area is controlled by the forces of the Life Rift and is filled with many trash heaps and roaming monsters. Your task in this area is to kill everything Life Guardians... If you look at the map, you can easily see the location of the three guardians on the tops of the platforms.

Move to the top of the three platforms, clear all the monsters in your path and break everything Lifewards, after which the first boss will appear from the Rift - Hunter Saleng... But remember that each guardian is surrounded by large groups of elite monsters, so you need to somehow contain this crowd. You won't get their attention by standing on top of the slope that leads to the platform.

There are a couple more things to know before starting. Many groups of monsters have ranged attackers. You will need to attack them from afar. On the slope to the left, there are large stones that you can hide behind. Use them to lure shooting monsters into melee, and they will deal significantly less damage.

The map shows three locations around the Rift where you will find Aelfwar Biobombsneeded for the quest. The first place is on the left, near the southern platform, the second to the north, behind the northern platform, the third behind, near the waterfalls. Click on them to capture, but be careful, the north and south will spawn monsters that will attack you.

The southern bomb will spawn about 5-7 NPCs of the opposite faction. Among them there will be one elite, and the rest will not cause you any difficulties. The Northern Bomb will summon a Big Badge. The summoned monsters do not have special abilities, but still, be careful.

After you kill three guardians, the first boss will appear - Hunter Saleng.

First Boss - Hunter Saleng

The first boss of the Hunter Saleng will be easy to kill. He has a frontal AOE attack Mighty Cleave and periodically he calls two Essential fighting dogsthat can cause bleeding in their target. The tactics are extremely simple: turn the boss away from the group with a tank to prevent them from being hit by an AOE attack and be prepared for dogs. If you have AOE aggro, use it.

After defeating Saleng, you will travel from the Rift of Life to the zone of the Death Plane. There you will meet stronger groups of monsters - Disgusting Centurions... After passing through the gate and turning left, you will see Deadly fire and several monsters surrounding him. You need to break it down to go further.

If you look down, you will see the entrance to the cave in front of the Mortal Fire, blocked by the purple magic of Death. By destroying the fire, you will remove this barrier.

It is easy to destroy, but it can take a long time if you don't have good DPS. Approach him at a sufficient distance and lure three monsters near him to you. After them, proceed to the destruction of the fire itself. Sometimes it will cause an earthquake and you will see the message “ The earth shudders in the distance”. This foreshadows the appearance of the Rotten Grave Leech. As a rule, there will be four of them, plus two assistants at the very end. If you think you can deal with all the mobs at once, then the best tactic would be to leave one DPS on the idol, and all the rest to destroy the emerging monsters. If you are not sure of the strength of your group, then it is better to switch to leeches with the whole group, and then back to the fire.

After the destruction of the fire, you can enter the caves.

In the first part of the cave, the players of the Apostates faction must complete their quest. Summon the spirits, and you will see two Aelfwar NPCs who begin a conversation. After that, they will attack you, and by killing them, you will complete your quest. Be careful as there are several wandering around the cave centurions.

In the second part of the cave lives the second boss of the dungeon Ravalos, which will be a little more difficult to kill than the first one.

Second boss - Ravalos

The fight with Ravalos is not that difficult, but it requires a certain positioning of the attackers and a little movement. Have Ravalosa there are four attacking skills:

  • Gaze of the Basilisk - frontal AOE attack, stunning for 5 seconds, but the effect can be removed.
  • Crystalized goo - AOE area attack, slowing down the affected players and applying DoT to them.
  • The third skill is a strong blow with the tail, causing great damage and knocking back; Melee DPS should attack the boss from the sides.
  • Petrify - always applies to the tank and reduces Evasion, Block and Parry.

There is no well-oiled tactics for fighting this boss, since he uses his skills in a random way. You need to keep track of where you stand. You may need an additional healer such as Bard or Floromancer.

After defeating the boss, you will enter the last part of the dungeon. We'll have to kill a few more groups of monsters, luring them from the obstacles, and watch out centurions... Having killed all the monsters, you will go to the last area - the place where the last two bosses appear.

When you reach this place you will find 2 Deadly fire - one to your left, the other to your right. You need to destroy them for the third boss to appear. The third boss can be either Mondrachor Autoh... But according to ONGAB, if you break first the left and then the right idol, then Mondrach will appear. And if on the contrary, then Autoh. We advise you to summon Mondrach, as he is a less powerful boss.

Third boss - Mondrach or Autoh

Above is Mondrach, Autoch the Eater looks pretty much the same. Bosses differ only in their skills. Mondrach is a mage and Autoch fights in close combat.

Mondrach has four skills. The most significant - Dark impact... This is a frontal AOE attack that deals heavy damage and knocks back. The tank needs to stand with his back to the wall so that he is not thrown. Another boss skill - Ebon bolt, which he casts three times in a row, all instant, so healers need to be prepared. Mondrach also uses DoT - Manticore poison - frontal AOE, so the group needs to attack the boss from the back, or you will stress test your healer's capabilities. The last skill is Crimson Pyre, which the boss usually casts on the player generating the second threat after the tank. This is an AOE area attack, so don't stand under fire.

The strategy is simple, but the second healer will be very useful in this fight. The tank stands with its back to the wall and holds the boss, the rest are in the back, out of the range of its AOE attacks. Everybody will be thrown back periodically, so watch where you stand. Healers must be at their best in this battle.

The second option is the boss Autoch the Devourer, who is much more difficult to kill than Mondrach. He has three attacks. The first is the same as in Mondrach - Manticore poison... Second - Wound chargewhich Autoch casts on a random player, dealing a lot of damage and applying a very strong DoT. Healers must be prepared to heal and remove the DoT. Last attack - Wild attack, deals great damage and knocks the tank back.

The fight is very difficult for healers, and a second healer or someone with the ability to remove DoT is simply necessary here. The tank, with its back to the wall, holds the boss and does not chase after him when he rushes at other players.

Immediately after the end of the fight, everyone must step back. The last boss will appear almost immediately, you will find out where by the big red glow. Make sure everyone backs away to prepare for the final bout.

Fourth boss - Phantasm of Shadow Horror

The final boss is simple enough for the final boss of the dungeon. Phantasm has one skill and the ability to summon helpers. His ability is Storm of the void - can be interrupted if you leave the line of sight. It is a targeted spell that deals damage and inflicts DoT. If you were in the boss's line of sight when he finished casting him, you will gain fear effect (unless you are the target of this spell). Periodically, he summons assistants, the number of which depends on the size of your group, if there are five of you, he will summon five Wounding Shades. These shadows have an aura Of hurting shadowsthat deals AOE damage. Ranged DPS have an advantage, as these shadows have low health. Try to control this crowd whenever possible. The damage from the aura is not too great, but if all five shadows are on the tank, it will become noticeable.

After summoning the shadows, the Phantasm will be immune to any damage.

The hardest part of combat is dealing with the shadows quickly. If you can do it, the fight will be easy.

After defeating the last boss, dungeon Royal Break will be passed. Guardians faction players can come to the point IN on the map to complete their quest.